Gorzods Pain Train by Coalback

Deck Key: hbGaFW0FT8sTpgwL

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Faction(s): Orks

Description from the author

Honestly this is my go-to deck at this point.

The main strategy with this deck is extreme first planet chaining. The Sacred Rose Immolators are very competent combat units, and can handily win the first planet on the first round with some support. Then, when in the HQ, it will consistently deal 2 damage where it moves with your warlord, and helps defend itself. Get multiple of them, and things get very ugly very fast. Hydra Flak Tanks can help add even more damage to this, as well as shooting any warlords trying to retreat from the planet.

The deck does not concern itself with trivial matters such as "winning command". We are only interested in winning command if we have Skrap Nabbas, in which case we put them on the first planet and just send our warlord there. Our econ is almost entirely Promethium Mines and Ammo Depots. Pattern IX Immolators punish our opponent for winning command.

To help actually win the first planet, WAAAGH! Zanzag gives our warlord +1 ATK if the enemy warlord goes there, which is normally enough to persuade most warlords to go somewhere else. Counterblows also help with this, although I tend to use them to snipe those pesky Incubus Warriors or other 2 cost 1 health units.

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